Iceberg!
A downloadable game for Windows
PREMISE
Your hull is badly damaged and you've no weapons to speak of. As you limp slowly home through treacherous iceberg-strewn waters, you become aware that an enemy ship is tailing you.
Strangely it can detect you, but not the icebergs, so your best chance of survival is to lure him into hitting one.
ORIGIN
Iceberg was originally published in 1982 in Computer Battle Games by Usborne Publishing Ltd, as part of its Usborne Computer Programs series for the Sinclair ZX Spectrum, ZX81, TRS-80, BBC Micro, Apple, VIC and PET microcomputers.
The entire series of 1980s Usborne coding books is available from their official site at https://usborne.com/books/computer-and-coding-books
REMAKE INFO
This remake was done in approximately 8 hours (including graphic assets), late in 2017 in DarkBasic Pro as a bit of a fun personal challenge.
WAV sound effects have been added to the new version, a midi song, directional sprites, a graphical gui, a 10x10 grid (the original was 8x8) and mouse support.
Virtually everything else is built around the original source code.
The .zip file also contains an "Original" folder, which contains a direct implementation of the original BASIC source code in DarkBasic.
ISSUES
Since the game still uses the original randomization algorithm, it is horribly unbalanced. One game can be won in a single move, while another makes it impossible to win.
Also, this is by no means a full game, but just a fun diversion to keep yourself busy for a few minutes.
Status | Released |
Platforms | Windows |
Rating | Rated 3.0 out of 5 stars (1 total ratings) |
Author | DarcTyde Games |
Genre | Puzzle, Strategy |
Made with | Blender, GIMP |
Tags | 2D, darkbasic-pro, Singleplayer |
Asset license | Creative Commons Attribution_NonCommercial_ShareAlike v4.0 International |
Average session | A few seconds |
Languages | English |
Inputs | Keyboard |
Download
Install instructions
Extract anywhere and play using Iceberg.exe or Iceberg_Original.exe from "Original" folder.
Comments
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I like the overall feel of this game and the UI. The pixel-by-pixel movement of the ships between cells is a nice touch as well.Looks like it was fun to make. It's not hard to imagine a fully-fledged game coming from expanding on this base daleks-like mechanic.
Thank you very much. It was just a short, fun project I threw together one late night after going over some of my old microcomputer BASIC books, and wondering what the games would look like if made on a more modern system.
I'm glad that you enjoyed it.